Cleric Spells
If a spell can be reversed (see Spells), the name of the reversed version is noted in parentheses.
1st Level
- Cure Light Wounds (Cause Lt. Wounds)
- Detect Evil
- Detect Magic
- Light (Darkness)
- Protection from Evil
- Purify Food and Water
- Remove Fear (Cause Fear)
- Resist Cold
2nd Level
- Bless (Blight)
- Find Traps
- Hold Person
- Know Alignment
- Resist Fire
- Silence 15’ Radius
- Snake Charm
- Speak with Animals
3rd Level
- Continual Light (Continual Darkness)
- Cure Disease (Cause Disease)
- Growth of Animal
- Locate Object
- Remove Curse (Curse)
- Striking
4th Level
- Create Water
- Cure Serious Wounds (Cause Sr. Wounds)
- Neutralize Poison
- Protection from Evil 10’ Radius
- Speak with Plants
- Sticks to Snakes
5th Level
- Commune
- Create Food
- Dispel Evil
- Insect Plague
- Quest (Remove Quest)
- Raise Dead (Finger of Death)
Table of contents
- Cure Light Wounds (Cause Light Wounds)
- Detect Evil (C)
- Detect Magic (C)
- Light (Darkness) (C)
- Protection from Evil (C)
- Purify Food and Water
- Remove Fear (Cause Fear)
- Resist Cold
- Bless (Blight)
- Find Traps
- Hold Person (C)
- Know Alignment
- Resist Fire
- Silence 15’ Radius
- Snake Charm
- Speak with Animals
- Continual Light (Continual Darkness) (C)
- Cure Disease (Cause Disease)
- Growth of Animal
- Locate Object (C)
- Remove Curse (Curse) (C)
- Striking
- Create Water
- Cure Serious Wounds (Cause Serious Wounds)
- Neutralize Poison
- Protection from Evil 10’ Radius (C)
- Speak with Plants
- Sticks to Snakes
- Commune
- Create Food
- Dispel Evil
- Insect Plague
- Quest (Remove Quest)
- Raise Dead (Finger of Death)